Unity export prefab to fbx

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In Cities: Skylines we had several different editors for different functions. That’s what the Cities: Skylines experience is really about: Freedom to create! We’re developing it in close cooperation with the modding community, and while the tools are something we’ll use internally as well, the goal is to offer you the possibility to create your own content for the game. This time around we have a good sense of what modders and creators may need, based on all the amazing things they created for Cities: Skylines, and our goal is to support that with the new Editor currently being worked on for Cities: Skylines II. Currently, the game does not include the Editor, but we will update the game post-release to include it as soon as it’s out of beta testing.įrom the start, we knew we wanted to include an in-depth editor powerful enough to bring your ideas to life. Today we’re sharing our plans for the Editor in Cities: Skylines II. Hello everyone and welcome back to another development diary.

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